::  Home  ::  Episode Guide  ::  Gallery  ::  Forums  ::

Playthings

Original Airdate: Jan 18th, 2007

After what I thought was a decent, albeit weak in some aspects, return to our favorite series with last week’s Hunted, I wasn’t sure what to expect from Playthings. Let me start off by saying that if Hunted left me wanting more, Playthings left me feeling happy and completely sated. I even smoked a cigarette after. Just kidding. But this was a high-grade episode, and I’m going to tell you why. So here comes the recap:

What great episode is lacking the pre-title card slaying of at least one poor, unsuspecting soul? Not this one. Here we see an unfortunate Goodwill worker coming to cart some old toys out of a closing inn in Connecticut. Like all good inns in Connecticut should be, the place is big, old and creepy, a perfect background for the Winchesters to play in. After an odd exchange between the young mother and purveyor of the inn and her two young daughters, the younger daughter is off to play with a dollhouse, an equally creepy replica of the inn itself. A doll takes a mysterious tumble down the dollhouse stairs, and sure enough, the incident is replicated in the real inn shortly after, with the Goodwill worker falling and breaking his neck. Possessed dollhouse? Evil doll? The theories begin.

Cut to Dean and Sam in their usual digs, a crappy looking motel room, where we see that Sam has been doing his best the past month to track down Ava, the psy-kid who vanished at the end of Hunted, leaving only her engagement ring and a pinch of sulfur behind. He appears ready to give it a rest at this point though, and tells Dean about a new case- the inn in Connecticut- that he’s heard about from Ellen. So helpful, that Ellen. So after a funny moment where Dean essentially tells Sam he is acting far too well-adjusted for his comfort, they’re off. Once they’ve checked into the inn and been mistaken for a gay couple a few times, the mystery begins. Who carved the hoodoo five-point into the banister and vase? The creepy old grandma in the attic that we can’t visit because she is sick, perhaps? When the brothers explore the inn’s playroom, filled to the hilt with dolls, they discover the dollhouse and the miniaturized staircase accident. Sam questions and is told by the younger daughter that she and her sister ‘found it that way’. So… dollhouse, again? Or, evil little girls? Then there is another death, a hanging in one of the rooms, and another smaller hanging in the dollhouse. After Dean consoles the young mother, he returns to he and Sam’s room to find his little brother in a very bad way. There are a few tense seconds before it’s revealed that Sam is simply drunker then he’s probably ever been, and it becomes shortly clear that, despite a strong front, he isn’t handling the revelation about his potential destiny, or the loss of Ava to the demon, very well at all. After ranting about how the more people he saves, the safer he is from becoming a monster, he as much as begs Dean to watch out for him, and makes him promise that he will do as their Dad asked and kill him if he ever starts to change. Dean promises, puts him to bed and that seems to be the end of that. The next day, hung-over Sam and Dean- relieved that Sam seems to have forgotten about the unpleasant promise- break into the sick grandmother’s attic, discover she’s had a stroke and thereby can’t be working any hoodoo, and are promptly found and thrown out by the young mother. The brothers don’t go far, of course, and Sam saves the young woman before she can become the next victim of the… um, whatever it is. We still don’t know yet. Until Dean reveals to the understandably freaked out woman that it is definitely a spirit, as evidenced by the manner of her attempted murder- a car driving itself. She tells them the grandmother had her stroke right before the first death, and we determine that the hoodoo she worked was in fact repelling a spirit. One that has now got loose and gone haywire. It is then, when asked about her daughters’ whereabouts, we find out that she has only one child, the youngest one. So the other little girl was our spirit all along, the daughter’s imaginary friend Maggie- the same name as the grandmothers sister who died as a child in the inn’s pool. Currently she is trying to kill the daughter in order to keep her playmate from leaving the house to which her spirit is confined. Sam makes his second rescue of the day when he bravely pulls the little girl from the pool where she is drowning (though a bit slow on the CPR-uptake, if I may say). The spirit is gone. Called to the attic by the close-to-death grandmother, the reunited siblings make a deal to allow the living family members leave the inn unharmed. The grandmother passes away, and the ordeal is over. The final shot of the episode shows us the grandmother, now a spirit as she was when she and her sister were children, in the doll room with Maggie, reunited and free to play together undisturbed. This, of course, occurs after our weekly farewell to the Winchesters. The last time we see them, after Dean reassures Sam of his usefulness when it comes to saving lives, Sam tells Dean that he remembers the promise he made to him, and the dark cloud that seems to have lifted after a job-well-done has once again descended on the Impala as they drive away.

So, all of that was hard to remember, and I hope it made sense to you.

First, and I don’t always say this, I thought Playthings was beautifully filmed. Though I’m relatively sure it was shot in Vancouver, whoever chose the location for this episode did a great job of capturing the atmosphere of a small town in Connecticut. The nature, and the inn itself were spot on (I say this having grown up in Connecticut myself). And the mystery was extremely well-written, the kind great episodes are made of. We are given a dozen possibilities of the cause of the supernatural occurrences here- the dolls, the dollhouse, both of the little girls, the grandmother. The weird old concierge-slash-bartender who first shows Dean a photograph of the grandmother as a child with her Creole nanny (which was kind of random- spoken as a New Orleans resident for the last third of my life), the obvious source of grandmother’s hoodoo skills. It isn’t until it’s spelled out that we can be certain of the source. Maybe I was just being slow, but I had no idea that Maggie was ‘imaginary’, or rather dead, until the end. But then again, I was fooled by the Sixth Sense the first time… Anyway, the conclusion, when the young mother hugs Sam warmly and thanks him for giving her ‘everything’ is heartfelt, and bittersweet considering poor Sam’s situation.

Spookier even than the spirit, or any of her murderous activities, was the scene in the middle of the episode between the brothers that seemed to come out of nowhere. It was half-way through, (we were all still laughing about Sam’s first drunken remark- you’re bossy, and short), before the severity of the situation set in. For the first time since he was devastated by the news that not only may he eventually be swayed to evil, but that his brother has been charged with putting him down should this occur, we see the weight of his destiny slowly crushing Sam. Through the magic of alcohol, his defenses are down, and he finds himself momentarily unable to pretend that this case is anything other then what it is- a well-timed distraction. His naïve insistence that he has to keep saving people to save himself is desperate and sad, and when he begs Dean to kill him it’s close to heartbreaking. For awhile, I’ve been thinking about the double-meaning of John’s last non-whispered words to Dean, watch out for Sammy, as I’m sure a lot of fans have It seemed that the brothers were resolved to believe that this simply meant to take care of him as he always had, so I was glad when Sam repeated the words here that he seemed to understand them more completely. Not so much an order, as a warning. So this was my favorite part of the episode. And the last image of the Winchesters that we are left with reminds us that whatever happens between now and then, whatever horrible thing is coming is always in the front of their minds. Dean’s profound relief when he thinks that Sam has forgotten his promise to kill him is robbed by Sam, leaving him speechless for once. Sam’s final expression as they drive away tells us he isn’t alright with losing Ava, or with anything.

So, we got one great Winchester moment to remind us of the demon plot, laid on top of a great story with nothing to do with the demon plot. Now, just for fun, I would normally find some things to nitpick about, but honestly, I can’t think of anything. Playthings was not only of the caliber we’ve come to expect from the series, but a great hour of television in general. This was a pretty short episode, but to me it felt long, which just proves the adage of quality over quantity. The previews for next week’s episode look promising too, and I just hope that the rest of season two maintains the excellence of Playthings as far as combining good-pacing with scary one-shot stories (these will always be at the heart of the series, after all) and little revelations about the overall plot along the way. I can’t even think of a sassy question to end this review with. Wait, I thought of one.

Who wants to start placing bets on how many more episodes Jared wears that cast for?

Added: Jan 21st 2006

Reviewer: Amber D

 

Main Navigation


Contact Us
Message Forums
Episode Guides
Episode Music
Gallery
Jensen's Bio
Jared's Bio
Spoilers
FAQ
Reviews
Story Archives
Links



Link to Us


 

Supernatural is ©2005 The WB Television Network. Other content is copyright the original owners. Original content is ©2005 Supernatural.tv. This site is best viewed in IE (Internet Explorer) version 4.0 and up and Netscape 6.0 and up. Best resolutions 800x600 or 1024x 768.